It’s good to note that Steve has a Patreon page, where for a small fee, you can have access to all the finished blender files from the tutorials, including scenes, models, or rigs on the CG Geek YouTube page. By selecting an area of a city map on OSM, you can import all the geometry for the buildings you need, to scale. ![]() If you want to create realistic city scape, using the OpenStreetMap data can really give you a great starting point. Steve uses the OpenStreetMap add-on for Blender, which is a free tool that can import OSM (OpenStreetMap data) right into Blender. It is important to keep a balance between features and usability as development continues. However the downside is features complexity creep. The CG-Geek, Steve Lund shows how you can create Realistic City in Blender from beginning to end, in this hour, thirty-five minute long in depth tutorial. SceneCity is powerful and flexible, because making cities is intrinsically complex.
0 Comments
Leave a Reply. |